![]() ![]() Some old bugs were fixed while porting and testing and we made mana bottles collection easier: they auto-collect at the end of each wave and may fill up mana above the limit. This caused some issues, but anyway it was easier than restoring the pipeline. The mobile project is pretty old and the resources (images) update pipeline doesn’t work anymore, so we had to avoid changing the art. This time it’s different though - we had the mobile version already and ported it to HTML5, so it’s rather a port of the mobile game than Flash. The most recent release of the HTML5 port is Cursed Treasure 2. Using OpenFL allows to also create mobile versions of the games, as we did with Cursed Treasure and Cursed Treasure Level Pack. As you could notice, we started porting our Flash game hits to HTML5 using OpenFL to let them stay alive after the Flash player is finally banned.
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